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Pillars of eternity character creation wizard
Pillars of eternity character creation wizard













pillars of eternity character creation wizard pillars of eternity character creation wizard

Starting Ability: Spiritshift – All druids have mastered one animalistic form. In most cultures, druids are understood as a sort of primal magician, but among the Glanfathans, Naasitaqi, and many rural cultures, they may have high positions of influence and authority. While not necessarily religious, druids do have a reverence for the natural world and a keen interest in understanding its mysteries. These powers cost Focus, which ciphers build through the use of their Soul Whip.Īnimists at heart, druids tap into the spiritual power that flows through the simple living things of Eora: plants, animals, and sometimes even living stone. Starting Ability: Powers – Ciphers can directly target allies and enemies with powerful soul-focused effects. They are gaining acceptance over time, but are generally distrusted, especially by the uneducated. Though most ciphers are still found in the Eastern Reach, practitioners of the techniques have spread throughout the known world. Ciphers have the ability to directly contact and manipulate another person’s soul and psyche, using an ally’s or enemy’s essence as the focus for their magic. Starting Ability: Invocations – Powerful magical effects that chanters can create after they have spoken a required number of phrases through their chants.Ī recent discovery in the Eastern Reach, ciphers were once called “Brishalgwin” (“mind hunters”) by the Glanfathans. Phrases produce passive effects and help build a chanter’s power until they can use an invocation. Starting Ability: Phrases/Chants – All chanters can continuously speak chants made up of magical phrases. Many historians consider chanters to be the most ancient workers of magic, their hallowed phrases stirring the collective memory of wayward souls around them, compelling them to generate magical effects in a kind of “re-enactment.” In some societies, chanters form organised groups of storytellers and researchers, but in most parts of the world they are just a time-honoured part of local folk traditions. In every culture across Eora, there are chanters. Starting Ability: Carnage – When barbarians hit with melee attacks, they automatically make reduced-damage attacks at all other enemies within a short distance of the target. Barbarians have a special, almost religious role in some cultures, but in many places, the undisciplined, fearless style of the barbarian is simply how warriors conduct themselves. Though city-dwelling people often use the term “barbarian” with a dose of disrespect, these rural warriors are respected by their communities for their ferocity and fearsome presence on the battlefield.















Pillars of eternity character creation wizard